![]() We, the original development staff on Lollipop Chainsaw, think of the game as very precious to us, and did not want to leave it in limbo, where players who want to play it cannot. Unfortunately, various factors resulted in things making it so that fans can no longer easily play Lollipop Chainsaw, and it has been some time since players have not been able to access the game on current consoles. ![]() senior manager suggested that we have the game’s script rewritten, and that we leave it to film director James Gunn, which we gladly agreed to.Īll of this good fortune resulted in Lollipop Chainsaw, which released in June 2012, being loved by many players all over the world, selling over a million units worldwide. ![]() thus becoming the publisher for the game in all regions outside of Asia. led to us successfully grasping a chance with the Warner Bros. In January 2010, the aid of a friend of mine working at Warner Bros. Suda-san looked over the game design and supervised the project as an executive producer. I saw great potential in Grasshopper Manufacture‘s proposal, and just one month after Kadokawa Games was founded April 2009, we started the development project on Lollipop Chainsaw, in May 2009.Īs Suda-san was very busy handling development on other projects at the time, I served as director and producer, creating a joint development team consisting of staff from Grasshopper Manufacture and Kadokawa Games, overseeing development directly. ![]() Lollipop Chainsaw was born as a result of Suda 51 discussing creating a new game with me. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |